Cody Archambault
Design, QA & Pixel Art
Welcome to my portfolio! I’m a game designer based in Melbourne, Australia, specializing in mechanics and gameplay systems. I have years of experience working on various projects both within team settings and in a solo capacity. I am also a self taught Pixel Artist and am experienced in QA.
About Me
Hey there! My name is Cody Archambault. I’m a game designer based in Melbourne, Australia, specializing in mechanics and gameplay systems. I have years of experience working on various projects both within team settings and in a solo capacity. I am also a self taught Pixel Artist in my spare time.
My passion for game development begun at an early age, where I would imagine various worlds and games in my head, and at times try to recreate them through tabletop games and cards.
I got my start in creating games during high school trying to recreate parts of other games within scratch or RPG Maker. I would then start learning systems design and programming with the GameMaker engine.
Some of my interests:
Video Games
Tabletop Games/TTRPGS
Figure Modeling/Painting
Stand Up Comedy
Some of my skills:
C#, GDScript, GML
Documents and time management
Git and Version Control
Adaptability and willingness to learn

Spearloom
Systems Design/Pixel Artist
Genre: Momentum-Platformer
Engine: Godot
Project Type: Student Project
Spearloom is a 2D momentum-based platformer where players must traverse and swing through levels with the use of a grapple spear. The game revolves around Kimiko, as she explores a world filled with many obstacles, hazards and challenges.

Gloves Off
Producer
Genre: 2-Player Fighting
Engine: Unity
Project Type: Student Project
Gloves Off is a 3D Side-On strategy based fighting game. Where players will play in a rock, paper, scissors style of fighting with stamina, and bluffing being a major focus to ensure victory over your opponent.

Sous-Chef
Systems Design/Level Design
Genre: VR, Arcade, Cooking Sim
Engine: Unity
Project Type: Student Project
Sous-Chef is a light-hearted VR simulation game where players must rapidly complete orders to feed the sushi train. Players must prepare ingredients and combine them into sushi, once complete they then place the order onto the conveyor belt, completing the order.

Project Fragarach
Systems Design/Pixel Artist
Genre: Beat ‘Em Up, Deck Builder
Engine: Godot
Project Type: Student Project
Project Fragarach is a Beat ‘Em Up game where you prepare attacks using a series of card combos. Players must build a deck and tactically play cards quickly in the midst of battle, which influence the attacks they deal to enemies
Other Experience
Quality Assurance
During my time working in group projects, I had the opportunity to work in QA. During this time, I developed multiple test plans and bug reports in order to ensure we made a higher quality game. Examples Below:
Boardgame & TTRPG Design
In my spare time, I play TTRPGS & board games such as DND. When playing these games, I often find myself designing custom mechanics or alternative ways of play. In TTRPGS especially, I often take up the GM role and create plans for game sessions. Examples Below: